Arcade Shooter
BioEnemyShip.h
1 
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9 
10  Sample © 2017 - Shuriken Studios LLC */
11 
12 #pragma once
13 
14 namespace Sample
15 {
16 
19  {
20 
21  public:
22 
23  BioEnemyShip();
24  virtual ~BioEnemyShip() { }
25 
28  static void SetTexture(Texture *pTexture) { s_pTexture = pTexture; }
29 
32  virtual void Update(const GameTime *pGameTime);
33 
36  virtual void Draw(SpriteBatch *pSpriteBatch);
37 
40  virtual void Hit(const float damage);
41 
42 
43  private:
44 
45  static Texture *s_pTexture;
46 
47  };
48 }
Sample is a sample game to use as a template for using Katana Engine and Shooter Library.
Definition: Background.cpp:14
virtual void Hit(const float damage)
Hits the object, dealing damage to it.
Definition: BioEnemyShip.cpp:47
Class for bio enemies.
Definition: BioEnemyShip.h:18
static void SetTexture(Texture *pTexture)
Sets the texture of the bio enemies.
Definition: BioEnemyShip.h:28
Base class for enemy ships.
Definition: EnemyShip.h:20
virtual void Update(const GameTime *pGameTime)
Called when the game determines it is time to draw a frame.
Definition: BioEnemyShip.cpp:25
virtual void Draw(SpriteBatch *pSpriteBatch)
Called when the game determines it is time to draw a frame.
Definition: BioEnemyShip.cpp:38