Arcade Shooter
Blaster.h
1 
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9 
10  Sample © 2017 - Shuriken Studios LLC */
11 
12 #pragma once
13 
14 using namespace ShooterLibrary;
15 
16 namespace Sample
17 {
19  class Blaster : public Gun<Projectile>
20  {
21 
22  public:
23 
26  Blaster(const bool isActive) : Gun<Projectile>(isActive) { }
27 
28  virtual ~Blaster() { }
29 
30  };
31 }
A weapon type that shoots.
Definition: Gun.h:21
Sample is a sample game to use as a template for using Katana Engine and Shooter Library.
Definition: Background.cpp:14
Class for a blaster.
Definition: Blaster.h:19
Shooter Library is a library of classes, interfaces, and value types that provides a foundation for d...
Definition: Background.h:16
Blaster(const bool isActive)
Instantiates a new blaster object.
Definition: Blaster.h:26
Base class for all projectile types.
Definition: Projectile.h:20