39 double m_currentTotalTime;
40 double m_previousTotalTime;
double GetTimeElapsed() const
Gets the time in seconds since last frame.
Definition: GameTime.h:27
Contains timing values for game updates and rendering.
Definition: GameTime.h:17
double GetTotalTime() const
Gets the time in seconds since the game started.
Definition: GameTime.h:31
Base class for all games. Provides graphics initialization, game loop, and rendering code...
Definition: Game.h:18
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...
Definition: Animation.cpp:14