Arcade Shooter
Level01.h
1 
2 /* .oooooo..o .o. ooo ooooo ooooooooo. ooooo oooooooooooo
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8  8""88888P' o88o o8888o o8o o888o o888o o888ooooood8 o888ooooood8
9 
10  Sample © 2017 - Shuriken Studios LLC */
11 
12 #pragma once
13 
14 namespace Sample
15 {
16 
18  class Level01 : public Level
19  {
20 
21  public:
22 
23 
26  Level01(GameplayScreen *pGameplayScreen);
27 
28  virtual ~Level01() { }
29 
33  virtual void LoadContent(ResourceManager *pResourceManager);
34 
35  };
36 }
Sample is a sample game to use as a template for using Katana Engine and Shooter Library.
Definition: Background.cpp:14
virtual void LoadContent(ResourceManager *pResourceManager)
Called when resources need to be loaded.
Definition: Level01.cpp:34
The gameplay screen for the sample game.
Definition: GameplayScreen.h:18
Level01(GameplayScreen *pGameplayScreen)
Instantiate the level.
Definition: Level01.cpp:29
Base class for shooter levels.
Definition: Level.h:26
Class for level 1.
Definition: Level01.h:18