33 virtual void LoadContent(ResourceManager *pResourceManager);
Sample is a sample game to use as a template for using Katana Engine and Shooter Library.
Definition: Background.cpp:14
virtual void LoadContent(ResourceManager *pResourceManager)
Called when resources need to be loaded.
Definition: Level01.cpp:34
The gameplay screen for the sample game.
Definition: GameplayScreen.h:18
Level01(GameplayScreen *pGameplayScreen)
Instantiate the level.
Definition: Level01.cpp:29
Base class for shooter levels.
Definition: Level.h:26
Class for level 1.
Definition: Level01.h:18