Arcade Shooter
PauseMenuScreen.h
1 
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9 
10  Sample © 2017 - Shuriken Studios LLC */
11 
12 #pragma once
13 
14 namespace Sample
15 {
16  class GameplayScreen;
17 
19  class PauseMenuScreen : public MenuScreen
20  {
21 
22  public:
23 
26  PauseMenuScreen(GameplayScreen *pGameplayScreen);
27  virtual ~PauseMenuScreen() { }
28 
32  virtual void LoadContent(ResourceManager *pResourceManager);
33 
37  virtual GameplayScreen *GetGameplayScreen() const { return m_pGameplayScreen; }
38 
39 
40  private:
41 
42  GameplayScreen *m_pGameplayScreen;
43 
44  };
45 }
Sample is a sample game to use as a template for using Katana Engine and Shooter Library.
Definition: Background.cpp:14
The gameplay screen for the sample game.
Definition: GameplayScreen.h:18
PauseMenuScreen(GameplayScreen *pGameplayScreen)
Instantiate a pause menu screen.
Definition: PauseMenuScreen.cpp:48
Base class for menu screens in the sample game.
Definition: MenuScreen.h:18
virtual GameplayScreen * GetGameplayScreen() const
Gets the underlaying gameplay screen.
Definition: PauseMenuScreen.h:37
The pause menu for the sample game.
Definition: PauseMenuScreen.h:19
virtual void LoadContent(ResourceManager *pResourceManager)
Called when resources need to be loaded.
Definition: PauseMenuScreen.cpp:59