35 static void SetDisplay(ALLEGRO_DISPLAY *pDisplay) { s_pDisplay = pDisplay; }
45 static ALLEGRO_DISPLAY *s_pDisplay;
Represents a 2D grid of texels.
Definition: Texture.h:17
RenderTarget(const int width, const int height)
Instantiate a render target object.
Definition: RenderTarget.cpp:18
Contains a 2D texture that can be used as a render target.
Definition: RenderTarget.h:17
virtual bool Load(const std::string &path, ResourceManager *pManager)
Render targets don't need to be loaded so this simply returns true.
Definition: RenderTarget.h:41
static void Set(RenderTarget *pTarget)
Set the desired target to render to when drawing.
Definition: RenderTarget.cpp:25
static void SetDisplay(ALLEGRO_DISPLAY *pDisplay)
Set the display of the target.
Definition: RenderTarget.h:35
Loads and manages the lifespan of objects from external files.
Definition: ResourceManager.h:17
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...
Definition: Animation.cpp:14