Arcade Shooter
Game.h
1 
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8  8""88888P' o88o o8888o o8o o888o o888o o888ooooood8 o888ooooood8
9 
10  Sample © 2017 - Shuriken Studios LLC */
11 
12 #pragma once
13 
14 namespace Sample
15 {
16 
18  class Game : public ShooterLibrary::Game
19  {
20 
21  public:
22 
23  Game();
24  virtual ~Game() { }
25 
28  virtual std::string GetName() const { return "Sample Game"; }
29 
33  virtual void LoadContent(ResourceManager *pResourceManager);
34 
35  private:
36 
37  virtual void LoadStaticResources(ResourceManager *pResourceManager);
38 
39  };
40 }
Base class for a shooter game. Inherit from this class when creating your own shooter game...
Definition: Game.h:21
Sample is a sample game to use as a template for using Katana Engine and Shooter Library.
Definition: Background.cpp:14
virtual void LoadContent(ResourceManager *pResourceManager)
Called when resources need to be loaded.
Class for sample game.
Definition: Game.h:18
virtual std::string GetName() const
Gets the name of the game.
Definition: Game.h:28