Arcade Shooter
Game.h
1 
2 /* . ,'`. .
3  . .." _.-;' ⁄‚ `. . `
4  _.-"`.##%"_.--" ,' ⁄` `. "#" ___,,od000
5  ,'"-_ _.-.--"\ ,' `-_ '%#%',,/00000000000
6  ,' |_.' )`/- __..--""`-_`-._ J L/00000000000000
7  . + ,' _.-" / / _-"" `-._`-_/___\///0000 000M
8  .'_.-"" ' :_/_.-' _,`-/__V__\0000 00MMM
9  . _-"" . ' _,/000\ | /000 0MMMMM
10 _-" . ' . . ,/ 000\ | /000000000MMMMM
11  ` Shooter Library ' ,/ 000\|/000000000MMMMMM
12 . © 2017 - Shuriken Studios LLC ,/0 00000|0000000000MMMMMM */
13 
14 #pragma once
15 
16 namespace ShooterLibrary
17 {
18 
21  class Game : public KatanaEngine::Game
22  {
23 
24  public:
25 
26  Game();
27  virtual ~Game() { }
28 
31  virtual void Draw(SpriteBatch *pSpriteBatch);
32 
33  };
34 }
Base class for a shooter game. Inherit from this class when creating your own shooter game...
Definition: Game.h:21
Shooter Library is a library of classes, interfaces, and value types that provides a foundation for d...
Definition: Background.h:16
virtual void Draw(SpriteBatch *pSpriteBatch)
Called when the game determines it is time to draw a frame.
Base class for all games. Provides graphics initialization, game loop, and rendering code...
Definition: Game.h:18