31 virtual void Draw(SpriteBatch *pSpriteBatch);
Base class for a shooter game. Inherit from this class when creating your own shooter game...
Definition: Game.h:21
Shooter Library is a library of classes, interfaces, and value types that provides a foundation for d...
Definition: Background.h:16
virtual void Draw(SpriteBatch *pSpriteBatch)
Called when the game determines it is time to draw a frame.
Base class for all games. Provides graphics initialization, game loop, and rendering code...
Definition: Game.h:18