Arcade Shooter
Sample
Game
Sample::Game Member List
This is the complete list of members for
Sample::Game
, including all inherited members.
DisplayFrameRate
()
KatanaEngine::Game
protected
virtual
Draw
(SpriteBatch *pSpriteBatch)
ShooterLibrary::Game
virtual
KatanaEngine::Game::Draw
(SpriteBatch *pSpriteBatch)
KatanaEngine::Game
virtual
Game
() (defined in
Sample::Game
)
Sample::Game
GetName
() const
Sample::Game
inline
virtual
GetParticleManager
() const
KatanaEngine::Game
inline
virtual
GetResourceManager
() const
KatanaEngine::Game
inline
virtual
GetScreenCenter
()
KatanaEngine::Game
inline
static
GetScreenHeight
()
KatanaEngine::Game
inline
static
GetScreenManager
() const
KatanaEngine::Game
inline
virtual
GetScreenWidth
()
KatanaEngine::Game
inline
static
GetSpriteBatch
() const
KatanaEngine::Game
inline
virtual
InitializeParticleManager
()
KatanaEngine::Game
inline
protected
virtual
InitializeScreenManager
()
KatanaEngine::Game
inline
protected
virtual
LoadContent
(ResourceManager *pResourceManager)
Sample::Game
virtual
ShooterLibrary::Game::LoadContent
(ResourceManager *pResourceManager)
KatanaEngine::Game
inline
virtual
Quit
()
KatanaEngine::Game
inline
virtual
ResetGameTime
()
KatanaEngine::Game
inline
protected
virtual
Run
()
KatanaEngine::Game
virtual
SetFrameCounterFont
(Font *pFont)
KatanaEngine::Game
inline
protected
virtual
SetFullScreen
(bool isFullScreen)
KatanaEngine::Game
inline
protected
virtual
SetOpenGLFlag
()
KatanaEngine::Game
inline
protected
virtual
SetResourceDirectory
(const std::string &path)
KatanaEngine::Game
inline
protected
virtual
SetScreenResolution
(int width, int height)
KatanaEngine::Game
inline
protected
static
SetTargetFramesPerSecond
(int const frames)
KatanaEngine::Game
protected
virtual
SetWindowTitle
(std::string title)
KatanaEngine::Game
inline
protected
static
UnloadContent
()
KatanaEngine::Game
inline
virtual
Update
(const GameTime *pGameTime)
KatanaEngine::Game
virtual
~Game
() (defined in
Sample::Game
)
Sample::Game
inline
virtual
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