Arcade Shooter
Sample
Launcher
Sample::Launcher Member List
This is the complete list of members for
Sample::Launcher
, including all inherited members.
Activate
()
ShooterLibrary::Weapon
inline
virtual
CanFire
() const
ShooterLibrary::Gun< Missile >
inline
virtual
Dectivate
()
ShooterLibrary::Weapon
inline
virtual
Draw
(SpriteBatch *pSpriteBatch)
ShooterLibrary::Weapon
inline
virtual
Fire
(TriggerType triggerType)
ShooterLibrary::Gun< Missile >
inline
virtual
GetPosition
() const
ShooterLibrary::Weapon
inline
protected
virtual
GetTriggerType
() const
ShooterLibrary::Weapon
inline
protected
virtual
Gun
(const bool isActive)
ShooterLibrary::Gun< Missile >
inline
IsActive
() const
ShooterLibrary::Weapon
inline
virtual
Launcher
(const bool isActive)
Sample::Launcher
inline
ResetCooldown
()
ShooterLibrary::Gun< Missile >
inline
virtual
SetCooldownSeconds
(const float seconds)
ShooterLibrary::Gun< Missile >
inline
virtual
SetGameObject
(GameObject *pGameObject)
ShooterLibrary::Weapon
inline
virtual
SetOffset
(Vector2 offset)
ShooterLibrary::Weapon
inline
virtual
SetProjectilePool
(ProjectilePool *pPool)
ShooterLibrary::Gun< Missile >
inline
virtual
SetTriggerType
(TriggerType triggerType)
ShooterLibrary::Weapon
inline
virtual
Update
(const GameTime *pGameTime)
ShooterLibrary::Gun< Missile >
inline
virtual
Weapon
(bool isActive=true)
ShooterLibrary::Weapon
inline
~Gun
() (defined in
ShooterLibrary::Gun< Missile >
)
ShooterLibrary::Gun< Missile >
inline
virtual
~Launcher
() (defined in
Sample::Launcher
)
Sample::Launcher
inline
virtual
~Weapon
() (defined in
ShooterLibrary::Weapon
)
ShooterLibrary::Weapon
inline
virtual
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