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Arcade Shooter
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This is the complete list of members for Sample::Level01, including all inherited members.
| AddGameObject(GameObject *pGameObject) | ShooterLibrary::Level | inlinevirtual |
| AddPlayerShip(PlayerShip *pPlayerShip) | Sample::Level | virtual |
| AddProjectilePool(ProjectilePool *pProjectilePool) | ShooterLibrary::Level | inlineprotectedvirtual |
| BeginCompletionCountdown() | Sample::Level | inlinevirtual |
| Complete() | Sample::Level | virtual |
| Draw(SpriteBatch *pSpriteBatch) | Sample::Level | virtual |
| GetClosestObject(const Vector2 position, const float range) | ShooterLibrary::Level | inline |
| GetCollisionManager() | ShooterLibrary::Level | inlineprotectedvirtual |
| GetParticleManager() const | Sample::Level | virtual |
| GetPlayerCount() | Sample::Level | inlinevirtual |
| GetScreenManager() const | Sample::Level | virtual |
| HandleInput(const InputState *pInput) | Sample::Level | virtual |
| InitializeCollisionManager() | ShooterLibrary::Level | inlineprotectedvirtual |
| Level(GameplayScreen *pGameplayScreen) | Sample::Level | |
| Level() (defined in ShooterLibrary::Level) | ShooterLibrary::Level | |
| Level01(GameplayScreen *pGameplayScreen) | Sample::Level01 | |
| LoadContent(ResourceManager *pResourceManager) | Sample::Level01 | virtual |
| SetBackground(Background *pBackground) | ShooterLibrary::Level | inlineprotectedvirtual |
| SpawnExplosion(const Vector2 position, const float scale=1) | Sample::Level | virtual |
| SpawnPowerUp(const Vector2 position) | Sample::Level | virtual |
| UnloadContent() | ShooterLibrary::Level | virtual |
| Update(const GameTime *pGameTime) | Sample::Level | virtual |
| UpdateSectorPosition(GameObject *pGameObject) | ShooterLibrary::Level | virtual |
| ~Level() (defined in Sample::Level) | Sample::Level | inlinevirtual |
| ~Level01() (defined in Sample::Level01) | Sample::Level01 | inlinevirtual |
1.8.13