Arcade Shooter
Sample::Level01 Member List

This is the complete list of members for Sample::Level01, including all inherited members.

AddGameObject(GameObject *pGameObject)ShooterLibrary::Levelinlinevirtual
AddPlayerShip(PlayerShip *pPlayerShip)Sample::Levelvirtual
AddProjectilePool(ProjectilePool *pProjectilePool)ShooterLibrary::Levelinlineprotectedvirtual
BeginCompletionCountdown()Sample::Levelinlinevirtual
Complete()Sample::Levelvirtual
Draw(SpriteBatch *pSpriteBatch)Sample::Levelvirtual
GetClosestObject(const Vector2 position, const float range)ShooterLibrary::Levelinline
GetCollisionManager()ShooterLibrary::Levelinlineprotectedvirtual
GetParticleManager() constSample::Levelvirtual
GetPlayerCount()Sample::Levelinlinevirtual
GetScreenManager() constSample::Levelvirtual
HandleInput(const InputState *pInput)Sample::Levelvirtual
InitializeCollisionManager()ShooterLibrary::Levelinlineprotectedvirtual
Level(GameplayScreen *pGameplayScreen)Sample::Level
Level() (defined in ShooterLibrary::Level)ShooterLibrary::Level
Level01(GameplayScreen *pGameplayScreen)Sample::Level01
LoadContent(ResourceManager *pResourceManager)Sample::Level01virtual
SetBackground(Background *pBackground)ShooterLibrary::Levelinlineprotectedvirtual
SpawnExplosion(const Vector2 position, const float scale=1)Sample::Levelvirtual
SpawnPowerUp(const Vector2 position)Sample::Levelvirtual
UnloadContent()ShooterLibrary::Levelvirtual
Update(const GameTime *pGameTime)Sample::Levelvirtual
UpdateSectorPosition(GameObject *pGameObject)ShooterLibrary::Levelvirtual
~Level() (defined in Sample::Level)Sample::Levelinlinevirtual
~Level01() (defined in Sample::Level01)Sample::Level01inlinevirtual