Arcade Shooter
Sample
PowerUp
Sample::PowerUp Member List
This is the complete list of members for
Sample::PowerUp
, including all inherited members.
Activate
(const Vector2 position, Level *pLevel)
Sample::PowerUp
virtual
ShooterLibrary::GameObject::Activate
()
ShooterLibrary::GameObject
inline
virtual
Deactivate
()
ShooterLibrary::GameObject
virtual
Draw
(SpriteBatch *pSpriteBatch)
Sample::PowerUp
virtual
ShooterLibrary::GameObject::Draw
(SpriteBatch *pSpriteBatch)=0
ShooterLibrary::GameObject
pure virtual
GameObject
() (defined in
ShooterLibrary::GameObject
)
ShooterLibrary::GameObject
GetCollisionRadius
() const
ShooterLibrary::GameObject
inline
virtual
GetCollisionType
() const
Sample::PowerUp
inline
virtual
GetCurrentLevel
()
ShooterLibrary::GameObject
inline
static
GetHalfDimensions
() const
ShooterLibrary::GameObject
virtual
GetIndex
() const
ShooterLibrary::GameObject
inline
virtual
GetPosition
()
ShooterLibrary::GameObject
inline
virtual
GetPreviousPosition
()
ShooterLibrary::GameObject
inline
virtual
HasMask
(CollisionType mask) const
ShooterLibrary::GameObject
inline
virtual
Hit
(const float damage)
ShooterLibrary::GameObject
inline
virtual
IsActive
() const
ShooterLibrary::GameObject
inline
virtual
IsDrawnByLevel
() const
ShooterLibrary::GameObject
inline
virtual
IsMask
(CollisionType mask) const
ShooterLibrary::GameObject
inline
virtual
IsOnScreen
() const
ShooterLibrary::GameObject
protected
virtual
PowerUp
() (defined in
Sample::PowerUp
)
Sample::PowerUp
SetCollisionRadius
(const int radius)
ShooterLibrary::GameObject
inline
protected
virtual
SetCurrentLevel
(Level *pLevel)
ShooterLibrary::GameObject
inline
static
SetDeactivateCallback
(OnDeactivate callback)
ShooterLibrary::GameObject
inline
virtual
SetGlowTexture
(Texture *pTexture)
Sample::PowerUp
inline
static
SetPosition
(const float x, const float y)
ShooterLibrary::GameObject
protected
virtual
SetPosition
(const Vector2 &position)
ShooterLibrary::GameObject
protected
virtual
SetTexture
(Texture *pTexture)
Sample::PowerUp
inline
static
ToString
() const
Sample::PowerUp
inline
virtual
TranslatePosition
(const float x, const float y)
ShooterLibrary::GameObject
protected
virtual
TranslatePosition
(const Vector2 &offset)
ShooterLibrary::GameObject
protected
virtual
Update
(const GameTime *pGameTime)
Sample::PowerUp
virtual
ShooterLibrary::GameObject::Update
(const GameTime *pGameTime)
ShooterLibrary::GameObject
virtual
~GameObject
() (defined in
ShooterLibrary::GameObject
)
ShooterLibrary::GameObject
inline
virtual
~PowerUp
() (defined in
Sample::PowerUp
)
Sample::PowerUp
inline
virtual
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1.8.13