Arcade Shooter
ShooterLibrary::GameObject Member List

This is the complete list of members for ShooterLibrary::GameObject, including all inherited members.

Activate()ShooterLibrary::GameObjectinlinevirtual
Deactivate()ShooterLibrary::GameObjectvirtual
Draw(SpriteBatch *pSpriteBatch)=0ShooterLibrary::GameObjectpure virtual
Game (defined in ShooterLibrary::GameObject)ShooterLibrary::GameObjectfriend
GameObject() (defined in ShooterLibrary::GameObject)ShooterLibrary::GameObject
GetCollisionRadius() constShooterLibrary::GameObjectinlinevirtual
GetCollisionType() const =0ShooterLibrary::GameObjectpure virtual
GetCurrentLevel()ShooterLibrary::GameObjectinlinestatic
GetHalfDimensions() constShooterLibrary::GameObjectvirtual
GetIndex() constShooterLibrary::GameObjectinlinevirtual
GetPosition()ShooterLibrary::GameObjectinlinevirtual
GetPreviousPosition()ShooterLibrary::GameObjectinlinevirtual
HasMask(CollisionType mask) constShooterLibrary::GameObjectinlinevirtual
Hit(const float damage)ShooterLibrary::GameObjectinlinevirtual
IsActive() constShooterLibrary::GameObjectinlinevirtual
IsDrawnByLevel() constShooterLibrary::GameObjectinlinevirtual
IsMask(CollisionType mask) constShooterLibrary::GameObjectinlinevirtual
IsOnScreen() constShooterLibrary::GameObjectprotectedvirtual
SetCollisionRadius(const int radius)ShooterLibrary::GameObjectinlineprotectedvirtual
SetCurrentLevel(Level *pLevel)ShooterLibrary::GameObjectinlinestatic
SetDeactivateCallback(OnDeactivate callback)ShooterLibrary::GameObjectinlinevirtual
SetPosition(const float x, const float y)ShooterLibrary::GameObjectprotectedvirtual
SetPosition(const Vector2 &position)ShooterLibrary::GameObjectprotectedvirtual
ToString() const =0ShooterLibrary::GameObjectpure virtual
TranslatePosition(const float x, const float y)ShooterLibrary::GameObjectprotectedvirtual
TranslatePosition(const Vector2 &offset)ShooterLibrary::GameObjectprotectedvirtual
Update(const GameTime *pGameTime)ShooterLibrary::GameObjectvirtual
~GameObject() (defined in ShooterLibrary::GameObject)ShooterLibrary::GameObjectinlinevirtual