Arcade Shooter
ShooterLibrary
Level
ShooterLibrary::Level Member List
This is the complete list of members for
ShooterLibrary::Level
, including all inherited members.
AddGameObject
(GameObject *pGameObject)
ShooterLibrary::Level
inline
virtual
AddProjectilePool
(ProjectilePool *pProjectilePool)
ShooterLibrary::Level
inline
protected
virtual
Complete
()
ShooterLibrary::Level
inline
virtual
Draw
(SpriteBatch *pSpriteBatch)
ShooterLibrary::Level
virtual
GetClosestObject
(const Vector2 position, const float range)
ShooterLibrary::Level
inline
GetCollisionManager
()
ShooterLibrary::Level
inline
protected
virtual
GetParticleManager
() const =0
ShooterLibrary::Level
protected
pure virtual
InitializeCollisionManager
()
ShooterLibrary::Level
inline
protected
virtual
Level
() (defined in
ShooterLibrary::Level
)
ShooterLibrary::Level
LoadContent
(ResourceManager *pResourceManager)
ShooterLibrary::Level
virtual
SetBackground
(Background *pBackground)
ShooterLibrary::Level
inline
protected
virtual
UnloadContent
()
ShooterLibrary::Level
virtual
Update
(const GameTime *pGameTime)
ShooterLibrary::Level
virtual
UpdateSectorPosition
(GameObject *pGameObject)
ShooterLibrary::Level
virtual
~Level
() (defined in
ShooterLibrary::Level
)
ShooterLibrary::Level
virtual
Generated by
1.8.13