Arcade Shooter
ShooterLibrary::Level Member List

This is the complete list of members for ShooterLibrary::Level, including all inherited members.

AddGameObject(GameObject *pGameObject)ShooterLibrary::Levelinlinevirtual
AddProjectilePool(ProjectilePool *pProjectilePool)ShooterLibrary::Levelinlineprotectedvirtual
Complete()ShooterLibrary::Levelinlinevirtual
Draw(SpriteBatch *pSpriteBatch)ShooterLibrary::Levelvirtual
GetClosestObject(const Vector2 position, const float range)ShooterLibrary::Levelinline
GetCollisionManager()ShooterLibrary::Levelinlineprotectedvirtual
GetParticleManager() const =0ShooterLibrary::Levelprotectedpure virtual
InitializeCollisionManager()ShooterLibrary::Levelinlineprotectedvirtual
Level() (defined in ShooterLibrary::Level)ShooterLibrary::Level
LoadContent(ResourceManager *pResourceManager)ShooterLibrary::Levelvirtual
SetBackground(Background *pBackground)ShooterLibrary::Levelinlineprotectedvirtual
UnloadContent()ShooterLibrary::Levelvirtual
Update(const GameTime *pGameTime)ShooterLibrary::Levelvirtual
UpdateSectorPosition(GameObject *pGameObject)ShooterLibrary::Levelvirtual
~Level() (defined in ShooterLibrary::Level)ShooterLibrary::Levelvirtual