Arcade Shooter
ShooterLibrary::Projectile Member List

This is the complete list of members for ShooterLibrary::Projectile, including all inherited members.

Activate(const Vector2 &position, bool wasShotByPlayer=true)ShooterLibrary::Projectilevirtual
ShooterLibrary::GameObject::Activate()ShooterLibrary::GameObjectinlinevirtual
Deactivate()ShooterLibrary::GameObjectvirtual
Draw(SpriteBatch *pSpriteBatch)ShooterLibrary::Projectilevirtual
ShooterLibrary::GameObject::Draw(SpriteBatch *pSpriteBatch)=0ShooterLibrary::GameObjectpure virtual
GameObject() (defined in ShooterLibrary::GameObject)ShooterLibrary::GameObject
GetCollisionRadius() constShooterLibrary::GameObjectinlinevirtual
GetCollisionType() constShooterLibrary::Projectilevirtual
GetCurrentLevel()ShooterLibrary::GameObjectinlinestatic
GetDamage() constShooterLibrary::Projectileinlinevirtual
GetDirection()ShooterLibrary::Projectileinlineprotectedvirtual
GetHalfDimensions() constShooterLibrary::GameObjectvirtual
GetIndex() constShooterLibrary::GameObjectinlinevirtual
GetPosition()ShooterLibrary::GameObjectinlinevirtual
GetPreviousPosition()ShooterLibrary::GameObjectinlinevirtual
GetProjectileType() constShooterLibrary::Projectileinlineprotectedvirtual
GetProjectileTypeString() constShooterLibrary::Projectileinlineprotectedvirtual
GetSpeed() constShooterLibrary::Projectileinlineprotectedvirtual
HasMask(CollisionType mask) constShooterLibrary::GameObjectinlinevirtual
Hit(const float damage)ShooterLibrary::GameObjectinlinevirtual
IsActive() constShooterLibrary::GameObjectinlinevirtual
IsDrawnByLevel() constShooterLibrary::Projectileinlinevirtual
IsMask(CollisionType mask) constShooterLibrary::GameObjectinlinevirtual
IsOnScreen() constShooterLibrary::GameObjectprotectedvirtual
Projectile() (defined in ShooterLibrary::Projectile)ShooterLibrary::Projectile
SetCollisionRadius(const int radius)ShooterLibrary::GameObjectinlineprotectedvirtual
SetCurrentLevel(Level *pLevel)ShooterLibrary::GameObjectinlinestatic
SetDamage(const float damage)ShooterLibrary::Projectileinlineprotectedvirtual
SetDeactivateCallback(OnDeactivate callback)ShooterLibrary::GameObjectinlinevirtual
SetDirection(const Vector2 direction)ShooterLibrary::Projectileinlineprotectedvirtual
SetManualDraw(const bool drawManually=true)ShooterLibrary::Projectileinlinevirtual
SetPosition(const float x, const float y)ShooterLibrary::GameObjectprotectedvirtual
SetPosition(const Vector2 &position)ShooterLibrary::GameObjectprotectedvirtual
SetSpeed(const float speed)ShooterLibrary::Projectileinlineprotectedvirtual
SetTexture(Texture *pTexture)ShooterLibrary::Projectileinlinestatic
ToString() constShooterLibrary::Projectilevirtual
TranslatePosition(const float x, const float y)ShooterLibrary::GameObjectprotectedvirtual
TranslatePosition(const Vector2 &offset)ShooterLibrary::GameObjectprotectedvirtual
Update(const GameTime *pGameTime)ShooterLibrary::Projectilevirtual
ShooterLibrary::GameObject::Update(const GameTime *pGameTime)ShooterLibrary::GameObjectvirtual
WasShotByPlayer() constShooterLibrary::Projectileinlineprotectedvirtual
~GameObject() (defined in ShooterLibrary::GameObject)ShooterLibrary::GameObjectinlinevirtual
~Projectile() (defined in ShooterLibrary::Projectile)ShooterLibrary::Projectileinlinevirtual