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Arcade Shooter
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This is the complete list of members for ShooterLibrary::Weapon, including all inherited members.
| Activate() | ShooterLibrary::Weapon | inlinevirtual |
| Dectivate() | ShooterLibrary::Weapon | inlinevirtual |
| Draw(SpriteBatch *pSpriteBatch) | ShooterLibrary::Weapon | inlinevirtual |
| Fire(TriggerType triggerType)=0 | ShooterLibrary::Weapon | pure virtual |
| GetPosition() const | ShooterLibrary::Weapon | inlineprotectedvirtual |
| GetTriggerType() const | ShooterLibrary::Weapon | inlineprotectedvirtual |
| IsActive() const | ShooterLibrary::Weapon | inlinevirtual |
| SetGameObject(GameObject *pGameObject) | ShooterLibrary::Weapon | inlinevirtual |
| SetOffset(Vector2 offset) | ShooterLibrary::Weapon | inlinevirtual |
| SetProjectilePool(ProjectilePool *pPool)=0 | ShooterLibrary::Weapon | pure virtual |
| SetTriggerType(TriggerType triggerType) | ShooterLibrary::Weapon | inlinevirtual |
| Update(const GameTime *pGameTime) | ShooterLibrary::Weapon | inlinevirtual |
| Weapon(bool isActive=true) | ShooterLibrary::Weapon | inline |
| ~Weapon() (defined in ShooterLibrary::Weapon) | ShooterLibrary::Weapon | inlinevirtual |
1.8.13