Arcade Shooter
ShooterLibrary::Weapon Member List

This is the complete list of members for ShooterLibrary::Weapon, including all inherited members.

Activate()ShooterLibrary::Weaponinlinevirtual
Dectivate()ShooterLibrary::Weaponinlinevirtual
Draw(SpriteBatch *pSpriteBatch)ShooterLibrary::Weaponinlinevirtual
Fire(TriggerType triggerType)=0ShooterLibrary::Weaponpure virtual
GetPosition() constShooterLibrary::Weaponinlineprotectedvirtual
GetTriggerType() constShooterLibrary::Weaponinlineprotectedvirtual
IsActive() constShooterLibrary::Weaponinlinevirtual
SetGameObject(GameObject *pGameObject)ShooterLibrary::Weaponinlinevirtual
SetOffset(Vector2 offset)ShooterLibrary::Weaponinlinevirtual
SetProjectilePool(ProjectilePool *pPool)=0ShooterLibrary::Weaponpure virtual
SetTriggerType(TriggerType triggerType)ShooterLibrary::Weaponinlinevirtual
Update(const GameTime *pGameTime)ShooterLibrary::Weaponinlinevirtual
Weapon(bool isActive=true)ShooterLibrary::Weaponinline
~Weapon() (defined in ShooterLibrary::Weapon)ShooterLibrary::Weaponinlinevirtual