64 virtual void SetSelectedItem(
const int itemIndex) { m_selectedItemIndex = itemIndex; }
68 virtual void SetDisplayCount(
const unsigned int count) { m_displayCount = count; }
81 std::vector<MenuItem *> m_menuItems;
83 unsigned int m_selectedItemIndex;
85 unsigned int m_displayCount;
87 unsigned int m_displayStartIndex;
Base class for all game screens and menus.
Definition: Screen.h:39
Contains timing values for game updates and rendering.
Definition: GameTime.h:17
Enables a group of sprites to be drawn using the same settings.
Definition: SpriteBatch.h:44
Katana Engine is a library of classes, interfaces, and value types that provides a foundation for dev...
Definition: Animation.cpp:14