29 virtual void LoadContent(ResourceManager *pResourceManager);
33 virtual void Update(
const GameTime *pGameTime);
37 virtual void Draw(SpriteBatch *pSpriteBatch);
Sample is a sample game to use as a template for using Katana Engine and Shooter Library.
Definition: Background.cpp:14
Scrolling background for levels.
Definition: Background.h:18
virtual void LoadContent(ResourceManager *pResourceManager)
Called when resources need to be loaded.
virtual void Update(const GameTime *pGameTime)
Called when the game has determined that game logic needs to be processed.
Abstract base class for a scrolling background.
Definition: Background.h:20
virtual void Draw(SpriteBatch *pSpriteBatch)
Called when the game determines it is time to draw a frame.