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Arcade Shooter
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Scrolling background for levels. More...
#include <Background.h>
Public Member Functions | |
| virtual void | LoadContent (ResourceManager *pResourceManager) |
| Called when resources need to be loaded. More... | |
| virtual void | Update (const GameTime *pGameTime) |
| Called when the game has determined that game logic needs to be processed. More... | |
| virtual void | Draw (SpriteBatch *pSpriteBatch) |
| Called when the game determines it is time to draw a frame. More... | |
Public Member Functions inherited from ShooterLibrary::Background | |
| virtual void | UnloadContent () |
| Called when resources need to be unloaded. Override this method to unload any unneeded resources. | |
Additional Inherited Members | |
Protected Member Functions inherited from ShooterLibrary::Background | |
| virtual int | GetScrollSpeed () const |
| Gets the scrolling speed of the background, measured in pixels per second. | |
Scrolling background for levels.
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virtual |
Called when the game determines it is time to draw a frame.
| pSpriteBatch | The game's sprite batch, used for rendering. |
Implements ShooterLibrary::Background.
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virtual |
Called when resources need to be loaded.
| pResourceManager | The game's resource manager, used for loading and managing game resources. |
Implements ShooterLibrary::Background.
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virtual |
Called when the game has determined that game logic needs to be processed.
| pGameTime | Timing values including time since last update. |
Implements ShooterLibrary::Background.
1.8.13