Arcade Shooter
Public Member Functions | Public Attributes | List of all members
KatanaEngine::Region Class Reference

Defines a rectangular region defined by a point, height, width. More...

#include <Region.h>

Public Member Functions

 Region ()
 Instantiates a new Region object.
 
 Region (const Point position, const Point size)
 Instantiates a new Region object. More...
 
 Region (const Point position, const int width, const int height)
 Instantiates a new Region object. More...
 
 Region (const int x, const int y, const int width, const int height)
 Instantiates a new Region object. More...
 
void Set (const int x, const int y, const int width, const int height)
 Sets the components of the region. More...
 
int GetTop ()
 The top of the region. More...
 
int GetBottom ()
 The bottom of the region. More...
 
int GetLeft ()
 The left side of the region. More...
 
int GetRight ()
 The right side of the region. More...
 
Point GetTopLeft ()
 The top left corner of the region. More...
 
Point GetTopRight ()
 The top right corner of the region. More...
 
Point GetBottomLeft ()
 The bottom left corner of the region. More...
 
Point GetBottomRight ()
 The bottom right corner of the region. More...
 
Vector2 GetCenter ()
 The center position of the region. More...
 
void Translate (const int x, const int y)
 Moves the region by the specified amount. More...
 
void Translate (const Point &point)
 Moves the region by the specified amount. More...
 

Public Attributes

int X
 The left side of the region.
 
int Y
 The top of the region.
 
int Width
 The width of the region.
 
int Height
 The height of the region.
 

Detailed Description

Defines a rectangular region defined by a point, height, width.

Constructor & Destructor Documentation

◆ Region() [1/3]

KatanaEngine::Region::Region ( const Point  position,
const Point  size 
)
inline

Instantiates a new Region object.

Parameters
positionthe upper left corner of the region.
sizeThe dimensions of the region.

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ Region() [2/3]

KatanaEngine::Region::Region ( const Point  position,
const int  width,
const int  height 
)
inline

Instantiates a new Region object.

Parameters
positionthe upper left corner of the region.
widthThe width of the region.
heightThe height of the region.

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ Region() [3/3]

KatanaEngine::Region::Region ( const int  x,
const int  y,
const int  width,
const int  height 
)
inline

Instantiates a new Region object.

Parameters
xThe left side of the region.
yThe top side of the region.
widthThe width of the region.
heightThe height of the region.

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

Member Function Documentation

◆ GetBottom()

int KatanaEngine::Region::GetBottom ( )
inline

The bottom of the region.

Returns
Returns the bottom.

◆ GetBottomLeft()

Point KatanaEngine::Region::GetBottomLeft ( )
inline

The bottom left corner of the region.

Returns
Returns the bottom left corner.

◆ GetBottomRight()

Point KatanaEngine::Region::GetBottomRight ( )
inline

The bottom right corner of the region.

Returns
Returns the bottom right corner.

◆ GetCenter()

Vector2 KatanaEngine::Region::GetCenter ( )
inline

The center position of the region.

Returns
Returns the center position.

◆ GetLeft()

int KatanaEngine::Region::GetLeft ( )
inline

The left side of the region.

Returns
Returns the left side.

◆ GetRight()

int KatanaEngine::Region::GetRight ( )
inline

The right side of the region.

Returns
Returns the right side.

◆ GetTop()

int KatanaEngine::Region::GetTop ( )
inline

The top of the region.

Returns
Returns the top.

◆ GetTopLeft()

Point KatanaEngine::Region::GetTopLeft ( )
inline

The top left corner of the region.

Returns
Returns the top left corner.

◆ GetTopRight()

Point KatanaEngine::Region::GetTopRight ( )
inline

The top right corner of the region.

Returns
Returns the top right corner.

◆ Set()

void KatanaEngine::Region::Set ( const int  x,
const int  y,
const int  width,
const int  height 
)
inline

Sets the components of the region.

Parameters
xThe left side of the region.
yThe top side of the region.
widthThe width of the region.
heightThe height of the region.

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

◆ Translate() [1/2]

void KatanaEngine::Region::Translate ( const int  x,
const int  y 
)
inline

Moves the region by the specified amount.

Parameters
xThe amount to move the region on the x-axis.
yThe amount to move the region on the y-axis.

◆ Translate() [2/2]

void KatanaEngine::Region::Translate ( const Point point)
inline

Moves the region by the specified amount.

Parameters
pointThe amount to move the region.

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.


The documentation for this class was generated from the following file: