Arcade Shooter
Sample::LevelOverScreen Member List

This is the complete list of members for Sample::LevelOverScreen, including all inherited members.

Draw(SpriteBatch *pSpriteBatch)Sample::LevelOverScreenvirtual
KatanaEngine::Screen::Draw(SpriteBatch *pSpriteBatch)=0KatanaEngine::Screenpure virtual
Exit()KatanaEngine::Screenvirtual
GetAlpha() constKatanaEngine::Screeninline
GetGame() constKatanaEngine::Screenvirtual
GetGameplayScreen() constSample::LevelOverScreeninlinevirtual
GetParticleManager() constKatanaEngine::Screenvirtual
GetRenderTarget() constKatanaEngine::Screeninlineprotectedvirtual
GetRenderTargetColor() constKatanaEngine::Screeninlineprotectedvirtual
GetScreenManager()KatanaEngine::Screeninlinevirtual
GetTransition() constKatanaEngine::Screeninlineprotectedvirtual
GetTransitionInTime() constKatanaEngine::Screeninlineprotectedvirtual
GetTransitionOutTime() constKatanaEngine::Screeninlinevirtual
GetTransitionValue() constKatanaEngine::Screeninlineprotectedvirtual
HandleInput(const InputState *pInput)Sample::LevelOverScreenvirtual
KatanaEngine::Screen::HandleInput(const InputState *pInput)KatanaEngine::Screeninlinevirtual
IsExiting() constKatanaEngine::Screeninlinevirtual
LevelOverScreen(GameplayScreen *pGameplayScreen, const bool levelCompleted)Sample::LevelOverScreen
LoadContent(ResourceManager *pResourceManager)KatanaEngine::Screeninlinevirtual
NeedsToBeRemoved() constKatanaEngine::Screeninlineprotectedvirtual
Screen() (defined in KatanaEngine::Screen)KatanaEngine::Screen
ScreenTransition enum nameKatanaEngine::Screenprotected
SetExitCallback(OnExit callback)KatanaEngine::Screeninlinevirtual
SetGameOverTexture(Texture *pTexture)Sample::LevelOverScreeninlinestatic
SetLevelCompleteTexture(Texture *pTexture)Sample::LevelOverScreeninlinestatic
SetPassthroughFlags(const bool draw=false, const bool update=false, const bool handleInput=false)KatanaEngine::Screenprotectedvirtual
SetRemoveCallback(OnRemove callback)KatanaEngine::Screeninlinevirtual
SetScreenManager(ScreenManager *pScreenManager)KatanaEngine::Screenvirtual
SetTransitionInTime(double seconds)KatanaEngine::Screeninlineprotectedvirtual
SetTransitionOutTime(double seconds)KatanaEngine::Screeninlineprotectedvirtual
Show()KatanaEngine::Screenvirtual
UnloadContent()KatanaEngine::Screeninlinevirtual
Update(const GameTime *pGameTime)Sample::LevelOverScreenvirtual
KatanaEngine::Screen::Update(const GameTime *pGameTime)=0KatanaEngine::Screenpure virtual
UseRenderTarget()KatanaEngine::Screenprotectedvirtual
~LevelOverScreen() (defined in Sample::LevelOverScreen)Sample::LevelOverScreeninlinevirtual
~Screen() (defined in KatanaEngine::Screen)KatanaEngine::Screeninlinevirtual