Template for smoke particles.
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#include <SmokeTemplate.h>
template<typename T>
class Sample::SmokeTemplate< T >
Template for smoke particles.
◆ GetInactiveParticle()
Gets an inactive particle to reuse.
- Returns
- Returns a pointer to the inactive particle.
◆ InitializeParticle()
Initaializes the particle. This runs when a particle is emitted.
- Parameters
-
| pParticle | The particle to initialize. |
◆ UpdateParticle()
template<typename T >
| virtual void Sample::SmokeTemplate< T >::UpdateParticle |
( |
Particle * |
pParticle, |
|
|
const GameTime * |
pGameTime |
|
) |
| |
|
inlinevirtual |
Updates the particle.
- Parameters
-
| pParticle | The particle to update. |
| pGameTime | Timing values including time since last update. |
The documentation for this class was generated from the following file: