Arcade Shooter
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KatanaEngine::GamePadButtons Struct Reference

Identifies whether buttons on an Xbox Controller are pressed or released. More...

#include <GamePadState.h>

Public Attributes

ButtonState A
 
ButtonState B
 
ButtonState X
 
ButtonState Y
 
ButtonState Start
 
ButtonState Back
 
ButtonState LeftStick
 
ButtonState LeftShoulder
 
ButtonState RightStick
 
ButtonState RightShoulder
 

Detailed Description

Identifies whether buttons on an Xbox Controller are pressed or released.

See also
Button
ButtonState
GamePadDPad
GamePadTriggers
GamePadThumbSticks
GamePadState

Member Data Documentation

◆ A

ButtonState KatanaEngine::GamePadButtons::A

The state of the A Button.

◆ B

ButtonState KatanaEngine::GamePadButtons::B

The state of the B Button.

◆ Back

ButtonState KatanaEngine::GamePadButtons::Back

The state of the Back Button.

◆ LeftShoulder

ButtonState KatanaEngine::GamePadButtons::LeftShoulder

The state of the Left Shoulder Button.

◆ LeftStick

ButtonState KatanaEngine::GamePadButtons::LeftStick

The state of the Left Stick Button.

◆ RightShoulder

ButtonState KatanaEngine::GamePadButtons::RightShoulder

The state of the Right Shoulder Button.

◆ RightStick

ButtonState KatanaEngine::GamePadButtons::RightStick

The state of the Right Stick Button.

◆ Start

ButtonState KatanaEngine::GamePadButtons::Start

The state of the Start Button.

◆ X

ButtonState KatanaEngine::GamePadButtons::X

The state of the X Button.

◆ Y

ButtonState KatanaEngine::GamePadButtons::Y

The state of the Y Button.


The documentation for this struct was generated from the following file: