2026-04-14T15:15:13.000Z GAME_DEV
Spatial Partitioning in a Shmup - Part 2: The Narrow Phase
How narrow phase collision checks confirm real overlaps after broad phase filtering, using AABB and circle tests in a shmup-friendly pipeline.
Field notes on engineering, teaching, debugging, and building intentional software systems.
How narrow phase collision checks confirm real overlaps after broad phase filtering, using AABB and circle tests in a shmup-friendly pipeline.
Why naive collision detection breaks down in shmups, and how a simple grid-based broad phase eliminates most unnecessary checks before they ever happen.
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