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Arcade Shooter
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Base class for player ships. More...
#include <PlayerShip.h>
Public Member Functions | |
| PlayerShip (const uint8_t playerIndex) | |
| Instantiate a player ship object. More... | |
| virtual void | Update (const GameTime *pGameTime) |
| Called when the game determines it is time to draw a frame. More... | |
| virtual void | Draw (SpriteBatch *pSpriteBatch)=0 |
| Called when the game determines it is time to draw a frame. More... | |
| virtual void | HandleInput (const InputState *pInput) |
| Called when the game has determined that player input needs to be processed. More... | |
| virtual void | SetDesiredDirection (const Vector2 direction) |
| Set the desired player direction. More... | |
| virtual std::string | ToString () const |
| Gets a string representation of the player ship. More... | |
| virtual Vector2 | GetHalfDimensions () const =0 |
| Gets the half dimensions of the game object. More... | |
| virtual CollisionType | GetCollisionType () const |
| Gets the collision type mask. More... | |
| virtual void | ConfineToScreen (const bool isConfined=true) |
| Confines the player ship to the screen. More... | |
| virtual void | SetPlayerIndex (const uint8_t index) |
| Sets the index of the player that controls the ship. More... | |
| virtual uint8_t | GetPlayerIndex () const |
| Gets the index of the player that controls the ship. More... | |
Public Member Functions inherited from ShooterLibrary::Ship | |
| virtual void | Hit (const float damage) |
| Hits the ship, dealing damage to it. More... | |
| virtual bool | IsInvulnurable () const |
| Determines if the ship takes damage. More... | |
| virtual void | SetInvulnurable (bool isInvulnurable=true) |
| Sets whether or not the ship takes damage. More... | |
| virtual void | AttachWeapon (Weapon *pWeapon, Vector2 position) |
| Attaches a weapon to the ship. More... | |
Public Member Functions inherited from ShooterLibrary::GameObject | |
| virtual void | SetDeactivateCallback (OnDeactivate callback) |
| Sets the callback function for when the menu item is selected. More... | |
| virtual void | Update (const GameTime *pGameTime) |
| Updates the game object. More... | |
| virtual void | Draw (SpriteBatch *pSpriteBatch)=0 |
| Renders the game object. More... | |
| virtual bool | IsActive () const |
| Determines if the game object is active. More... | |
| virtual void | Activate () |
| Activates the game object. | |
| virtual void | Deactivate () |
| Deactivates the game object. | |
| virtual Vector2 & | GetPosition () |
| Gets the position of the game object. More... | |
| virtual Vector2 & | GetPreviousPosition () |
| Gets the previous position of the game object. More... | |
| virtual uint32_t | GetIndex () const |
| Gets the index of the game object. More... | |
| virtual float | GetCollisionRadius () const |
| Gets the collision radius. More... | |
| virtual bool | HasMask (CollisionType mask) const |
| Determines if the object contains part of a collision bit-mask. More... | |
| virtual bool | IsMask (CollisionType mask) const |
| Determines if the object matches a collision bit-mask. More... | |
| virtual bool | IsDrawnByLevel () const |
| Determines if the level should draw the game object. More... | |
Protected Member Functions | |
| virtual void | SetResponsiveness (const float responsiveness) |
| Set the responsiveness of the player ship. More... | |
| virtual float | GetResponsiveness () const |
| Get the responsiveness of the player ship. More... | |
| virtual Vector2 | GetDesiredDirection () const |
| Get the desired player direction. More... | |
Protected Member Functions inherited from ShooterLibrary::Ship | |
| virtual void | Initialize () |
| Initializes the ship. | |
| virtual float | GetSpeed () const |
| Gets the speed of the projectile in pixels per second. | |
| virtual void | SetSpeed (const float speed) |
| Sets the speed of the ship. More... | |
| virtual void | SetMaxHitPoints (const float hitPoints) |
| Sets the maximum hit points of the ship. More... | |
| virtual void | FireWeapons (TriggerType type=TriggerType::ALL) |
| Fires the ship's weapons. More... | |
| virtual Weapon * | GetWeapon (const int index) |
| Gets the weapon at the specified index. More... | |
Protected Member Functions inherited from ShooterLibrary::GameObject | |
| virtual void | SetCollisionRadius (const int radius) |
| Sets the collision radius for the object. More... | |
| virtual void | SetPosition (const float x, const float y) |
| Sets the screen position of the object. More... | |
| virtual void | SetPosition (const Vector2 &position) |
| Sets the screen position of the object. More... | |
| virtual void | TranslatePosition (const float x, const float y) |
| Offsets the current screen position of the object. More... | |
| virtual void | TranslatePosition (const Vector2 &offset) |
| Offsets the current screen position of the object. More... | |
| virtual bool | IsOnScreen () const |
| Determines if the game object is on the screen. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from ShooterLibrary::GameObject | |
| static void | SetCurrentLevel (Level *pLevel) |
| Sets the current game level. More... | |
| static Level * | GetCurrentLevel () |
| Gets the current level. More... | |
Base class for player ships.
| ShooterLibrary::PlayerShip::PlayerShip | ( | const uint8_t | playerIndex | ) |
Instantiate a player ship object.
| playerIndex | The controlling player's index. |
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inlinevirtual |
Confines the player ship to the screen.
| isConfined | Determines if the ship is confined or not. |
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pure virtual |
Called when the game determines it is time to draw a frame.
| pSpriteBatch | The game's sprite batch, used for rendering. |
Implements ShooterLibrary::Ship.
Implemented in Sample::PlayerShip.
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inlinevirtual |
Gets the collision type mask.
Implements ShooterLibrary::Ship.
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inlineprotectedvirtual |
Get the desired player direction.
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pure virtual |
Gets the half dimensions of the game object.
Reimplemented from ShooterLibrary::GameObject.
Implemented in Sample::PlayerShip.
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inlinevirtual |
Gets the index of the player that controls the ship.
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inlineprotectedvirtual |
Get the responsiveness of the player ship.
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virtual |
Called when the game has determined that player input needs to be processed.
| pInput | The current state of all player input devices. |
Reimplemented in Sample::PlayerShip.
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inlinevirtual |
Set the desired player direction.
| direction | The desired direction. |
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inlinevirtual |
Sets the index of the player that controls the ship.
| index | The controlling player's index. |
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protectedvirtual |
Set the responsiveness of the player ship.
| responsiveness | A value from zero (not responsive) to one (instantly responsive) that affects how the ship handles. |
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inlinevirtual |
Gets a string representation of the player ship.
Reimplemented from ShooterLibrary::Ship.
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virtual |
Called when the game determines it is time to draw a frame.
| pGameTime | Timing values including time since last update. |
Reimplemented from ShooterLibrary::Ship.
Reimplemented in Sample::PlayerShip.
1.8.13