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Arcade Shooter
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Base class for all ships. More...
#include <Ship.h>
Public Member Functions | |
| virtual void | Update (const GameTime *pGameTime) |
| Updates the game object. More... | |
| virtual void | Draw (SpriteBatch *pSpriteBatch)=0 |
| Called when the game determines it is time to draw a frame. More... | |
| virtual void | Hit (const float damage) |
| Hits the ship, dealing damage to it. More... | |
| virtual bool | IsInvulnurable () const |
| Determines if the ship takes damage. More... | |
| virtual void | SetInvulnurable (bool isInvulnurable=true) |
| Sets whether or not the ship takes damage. More... | |
| virtual std::string | ToString () const |
| Gets a string representation of the ship. More... | |
| virtual CollisionType | GetCollisionType () const =0 |
| Gets the collision type mask. More... | |
| virtual void | AttachWeapon (Weapon *pWeapon, Vector2 position) |
| Attaches a weapon to the ship. More... | |
Public Member Functions inherited from ShooterLibrary::GameObject | |
| virtual void | SetDeactivateCallback (OnDeactivate callback) |
| Sets the callback function for when the menu item is selected. More... | |
| virtual void | Update (const GameTime *pGameTime) |
| Updates the game object. More... | |
| virtual void | Draw (SpriteBatch *pSpriteBatch)=0 |
| Renders the game object. More... | |
| virtual bool | IsActive () const |
| Determines if the game object is active. More... | |
| virtual void | Activate () |
| Activates the game object. | |
| virtual void | Deactivate () |
| Deactivates the game object. | |
| virtual Vector2 & | GetPosition () |
| Gets the position of the game object. More... | |
| virtual Vector2 & | GetPreviousPosition () |
| Gets the previous position of the game object. More... | |
| virtual Vector2 | GetHalfDimensions () const |
| Gets the half dimensions of the game object. More... | |
| virtual uint32_t | GetIndex () const |
| Gets the index of the game object. More... | |
| virtual float | GetCollisionRadius () const |
| Gets the collision radius. More... | |
| virtual bool | HasMask (CollisionType mask) const |
| Determines if the object contains part of a collision bit-mask. More... | |
| virtual bool | IsMask (CollisionType mask) const |
| Determines if the object matches a collision bit-mask. More... | |
| virtual bool | IsDrawnByLevel () const |
| Determines if the level should draw the game object. More... | |
Protected Member Functions | |
| virtual void | Initialize () |
| Initializes the ship. | |
| virtual float | GetSpeed () const |
| Gets the speed of the projectile in pixels per second. | |
| virtual void | SetSpeed (const float speed) |
| Sets the speed of the ship. More... | |
| virtual void | SetMaxHitPoints (const float hitPoints) |
| Sets the maximum hit points of the ship. More... | |
| virtual void | FireWeapons (TriggerType type=TriggerType::ALL) |
| Fires the ship's weapons. More... | |
| virtual Weapon * | GetWeapon (const int index) |
| Gets the weapon at the specified index. More... | |
Protected Member Functions inherited from ShooterLibrary::GameObject | |
| virtual void | SetCollisionRadius (const int radius) |
| Sets the collision radius for the object. More... | |
| virtual void | SetPosition (const float x, const float y) |
| Sets the screen position of the object. More... | |
| virtual void | SetPosition (const Vector2 &position) |
| Sets the screen position of the object. More... | |
| virtual void | TranslatePosition (const float x, const float y) |
| Offsets the current screen position of the object. More... | |
| virtual void | TranslatePosition (const Vector2 &offset) |
| Offsets the current screen position of the object. More... | |
| virtual bool | IsOnScreen () const |
| Determines if the game object is on the screen. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from ShooterLibrary::GameObject | |
| static void | SetCurrentLevel (Level *pLevel) |
| Sets the current game level. More... | |
| static Level * | GetCurrentLevel () |
| Gets the current level. More... | |
Base class for all ships.
Attaches a weapon to the ship.
| pWeapon | The weapon to attach. |
| position | The position, on the ship, to attach the weapon. |
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pure virtual |
Called when the game determines it is time to draw a frame.
| pSpriteBatch | The game's sprite batch, used for rendering. |
Implemented in Sample::PlayerShip, ShooterLibrary::PlayerShip, Sample::BioEnemyShip, and ShooterLibrary::EnemyShip.
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protectedvirtual |
Fires the ship's weapons.
| type | The type mask for weapons that should be fired. |
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pure virtual |
Gets the collision type mask.
Implements ShooterLibrary::GameObject.
Implemented in ShooterLibrary::PlayerShip, and ShooterLibrary::EnemyShip.
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inlineprotectedvirtual |
Gets the weapon at the specified index.
| index | The index of the desired weapon. |
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virtual |
Hits the ship, dealing damage to it.
| damage | The amount of damage to inflict. |
Reimplemented from ShooterLibrary::GameObject.
Reimplemented in Sample::PlayerShip, ShooterLibrary::EnemyShip, and Sample::BioEnemyShip.
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inlinevirtual |
Determines if the ship takes damage.
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inlinevirtual |
Sets whether or not the ship takes damage.
| isInvulnurable | Pass true to make the ship invulnurable (does not take damage), of false to make the ship take damage. |
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inlineprotectedvirtual |
Sets the maximum hit points of the ship.
| hitPoints | The desired hit point maximum. |
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inlineprotectedvirtual |
Sets the speed of the ship.
| speed | The desired speed in pixels per second. |
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inlinevirtual |
Gets a string representation of the ship.
Implements ShooterLibrary::GameObject.
Reimplemented in ShooterLibrary::EnemyShip, and ShooterLibrary::PlayerShip.
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virtual |
Updates the game object.
| pGameTime | Timing values including time since last update. |
Reimplemented in Sample::PlayerShip, ShooterLibrary::PlayerShip, Sample::BioEnemyShip, and ShooterLibrary::EnemyShip.
1.8.13